Jaime Notary


Miscellaneous project works


2D rigging and animation

(Spine 2D / After Effects)
Puppet Rigging for Animation and Compositing FX


RiceCrab Games

Concept work and assets for Avery 'WhiteRice' Kotro and Thomas 'AngryCrab' Cox of RiceCrab Games


Personal Godot Project

Modelling, animation, and coding
(Segments of experimentation within the Godot engine)


Other

Ludum Dare 50 (Game Jam), VTTRPG assets and pixel art

Spine 2D


Starting as a simple 2D 'puppet' rigs, bones and painted weights were applied to the meshes for deformation in the arms, legs and tail.

After Effects


Illustrations broken into different parts, animated with a combination of puppet pins and effect modifiers. FX applied with composition in post.

(Work currently in-progress)

Other


Ludum Dare 50

UI elements and 2D assets for 'Boneless Boarding' (created for Ludum Dare game jam 50), Including dialogue faces for the game tutorial.As an endless skateboarding arcade game, the premise was to lose bones with mistakes until there were none left to play.


Virtual TTRPG assets

Custom tokens and map markers for virtual tabletop roleplay games played. Most shown were for a post-apocalyptic 'west-marches', following individual missions for the players each session across an everchanging map. Includes illustrated character/item and ability icons


Pixel Art

Godot


Personal Godot Game (Incomplete)

A few of features that I implemented in a project were a day night cycle, movement, and a pivotable camera (to be able to view the character close up at eye level and zoom out to the environment) and some menu transitions so I could test out features.
I added a fake sun as a visual indication of time where also lighting can be applied to the front of the player with timed gradient ramp.

I started with an axolotl to create a the player with a simple body for animations and landed on a Voronoi normal layer to add some visual appeal in its stylization (leaning into the chunkier shapes in the topology).In the future if I approached this project again I would like to take advantage of the simple body shape to create clothing options and some head variants for customization as well as create a proper map.

RiceCrab Games


Avery 'WhiteRice' Kotro and Thomas 'AngryCrab' Cox of RiceCrab Games are quite close friends of mine and I've had a lot of joy working on some of their currently unreleased projects.

Crypt of Ruination - Death of Gods (Unreleased)

Title banner concept and parts, flames and lighting was separated to be animated in-engine.
Handwritten font created for in-game text.


'The Big Cheese' (Working title, Unreleased)

Team 'Cops and Robbers' style game. Concepts by me, modelled by Thomas Cox and then textured by myself (pink planes left for animated textures).


GoblinTown (Rework Project)

Concept illustrations for the new goblins to be used GoblinTown's current rework.